![]() ![]() Asterigos is much more forgiving than most similarly-inspired games. If you tend to shy away from anything Souls-inspired, though, don't fret too much. I think calling Asterigos a Souls- lite is fair, if you must label it. There is also no in-game map, so you are coerced to navigate around the world using landmarks and the environment itself. World navigation also places heavy emphasis on finding your way around to shortcuts - such as dropping down ladders or opening doors from the other unlocked side. ![]() By resting at conduits, all nearby enemies will respawn. There are conduits scattered around the game world, acting as your places of healing, as well as eventual warp and storage points. There are also some hints of inspiration from Souls-like games in Asterigos, but only in a more limited manner. All in all, it's not a very ornate or novel combat system, but it's competent and surprisingly versatile. ![]() As it turns out, there is actually a fair bit of variety that comes from changing up which weapons you decide to wield, as each plays a bit differently.Īs you progress through the game, you'll be able to unlock more skills for your desired weapon type, as well as upgrades to passive components such as charge time, shield effectiveness, and similar. Asterigos is an action RPG, where Hilda can simultaneously wield two different weapons from a total of six different types. The combat systems at play actually remind me of Kingdoms of Amalur: Reckoning more than anything else - a game that also placed heavy emphasis on creating attack combos from a weapon pair. ![]()
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