![]() VRscans now support separation into several render elements: clear coat reflections, direct light, indirect lighting by spawned rays, opacity and received caustics stored. Los VRscans ahora son compatibles con V-Ray GPU para un mayor rendimiento y flexibilidad. VRscans are created from thousands of images, capturing a material's bidirectional texture function (BTF), recreating a material's true surface appearance and response to light. VRscans uses high-quality hardware to capture the material’s texture in exceptional quality. VRscans materials can now capture translucency in volumetric materials with varying thickness. VRscans are now compatible with V-Ray GPU for increased performance and flexibility. These materials are drag-and-drop and ready to render with V-Ray using the included VRscans plugin. The VRscans Library includes over 650 accurately scanned, photorealistic materials, such as leathers, woods, plastics, metals and car paints. VRscans materials are currently compatible with Chaos Group’s Academy Award®-winning V-Ray renderer for 3ds Max, Maya, SketchUp and Rhino. ![]() Through a unique combination of hardware and software, Chaos’ patented material scanning technology captures physical material samples and creates digital replicas that are ready for photorealistic rendering. Aiming to recreate its true surface appearance and individual response to light, the results of BTF may be more comprehensive and accurate than conventional single-point BRDF bidirectional reflectance. VRscans are the most photorealistic materials possible in computer graphics. Materials derived through the VRscans service are created from physical data that captures a material's bidirectional texture function, BTF. ![]()
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